Patch 1. 5. 0 - Liquipedia - The Star. Craft II Encyclopedia. From Liquipedia Star. Craft 2 Wiki. SEA Release Date: July 3. NA Release Date: July 3. EU Release Date: August 1st 2. KOR Release Date: August 1st 2. New Battle. net UIArcade Mode. Editor Improvements. Bug Fixes. Star. Craft II: Wings of Liberty - Patch 1. General. New Battle. UI The Battle. net user interface has been completely refreshed with a new look and feel. The Star. Craft II Arcade has arrived! To make way for this new feature, significant changes have been made to the Star. Craft II user interface. Two new buttons have been added: the Arcade button, which will act as a portal to a brand new custom games experience that features dramatic improvements in finding, rating and playing custom games, and the Star. Craft II button, which will provide access to classic single player and multiplayer experiences, including the Star. Craft II campaign, multiplayer ladder, melee maps and more. Custom games once found in the Custom Games interface will now be found here with an improved interface and tools. Players now have more flexibility to find, play, and review custom games, more quickly and easily than ever before. StarCraft II version history/Patch 1.5 < StarCraft II version history. Raven movement speed increased from 2.25 to 2.5. StarCraft II: Wings of Liberty. Maximum selection size has been increased to 500. Notes Release date (NA) Build Highlights Patch 1.2.2: 18 February 2011 17811 Bug Fixes; Patch 1.2.1: 15 February 2011 17682 2v2, 3v3 & 4v4 Matchmaking Improvements; Bug Fixes; Patch 1.2.0: 10 January 2011 17326 Balance Changes.
Players can visit the Spotlight to browse featured games, new games on the rise, and top- rated games as reviewed by the community. Players can search for games based on genre, popularity, star ratings, newness, and recent spikes in popularity. Each custom game in the Arcade is represented by a game icon. The game icon contains a large game image (provided by the creator), and includes the game. Hovering over the icon displays the game description. Clicking on a game icon brings players into the Game Info page, the main portal for each game in the Arcade. This page contains summarized information about a custom game, including a description, screenshots, play instructions, reviews, and other information. The Game Info page consists of several sections. Overview: This contains the game description and a set of screenshots that show off the action. How to Play: This is where players will find instructions (basic and advanced) and how to win. There is also space for additional images to supplement the game instructions. Patch Notes: This is where the game creator can list updates that have been made to the game, so that players can see how the game is growing and improving. Review: After playing, players can give a game a star rating and enter a text review. Free Download Starcraft Patch 1.161. This is the latest patch for StarCraft. Starcraft Patch 1.161 RUNS ON: Windows FILE SIZE: 10.2 MB GENRE: RTS CATEGORY: C: \ Patch. StarCraft 2: Wings of Liberty Patch v1.5.0 to v1.5.1 for Windows StarCraft II Patch 1.0.3. Destiny Online Patch 1.0.2.29. Once enough ratings have been submitted, the game receives an Average Star Rating that displays on the game icon. Players can also mark other players' reviews as . If a tutorial exists for a game, a . This should help players identify active games and find partners or opponents more easily. Star. Craft Button The Star. Craft II multiplayer ladder, melee games and other classic gameplay options have been moved to a separate Star. Craft II button. Players can now access the following from a single unified Star. Craft screen. Multiplayer: Quick Match, Coop vs. A. I., Team Games, and Melee Custom Games. Single Player: Campaign, Challenges, and Versus A. I. New Streaming Launcher A new Star. Craft II Launcher will allow game data to stream during play. This should reduce download, install, and patching times. We look forward to your feedback on the new launcher! Please visit the Star. Craft II forums to share your thoughts. Graphics Improvements Many physics optimizations have been made across the entire game. Texture and resources management have been greatly improved, and now use less overall memory. Star. Craft II is now significantly more thorough in pre- loading content, resulting in less in- game stutter. Custom games now load shaders during the loading screen rather than in- game, resulting in less stuttering caused by shader generation. The fog of war has been reworked to more accurately display units that are positioned near the edge of the fog. User Interface. General Maximum selection size has been increased to 5. Items can now be instantly sold by pressing the Control + Right- Click key combination. Instant items can now be used while in targeting mode without canceling targeting in custom games. Items can now display range indicators and Ao. E targeting cursors when in target mode in custom games. Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys in custom games. Alliance colors have been updated to propagate to the entire UI. A new in- game pathing display has been added that shows the path a unit will take on the mini- map. Battle. net The News & Community and Help Buttons have been removed from the main navigation panel to simplify the display. These can now be accessed from the Home Screen. The Player Profile Screen has been reorganized to streamline the overall display of profile information. From this screen, players can access their Profile Summary, Career Summary, Match History, Arcade Reviews, and Rewards. New statistics have been added to the Player Profile: Games Played This Season, Most Played Mode, and Total Career games. Certain statistics that were previously shown on the Player Profile screen have now been consolidated into the Career Summary screen. Career Summary has been moved from the Leagues & Ladders screen into the Player Profile screen. The Help Screen is now accessible from the Home Screen instead of the navigation panel. Tutorials are now more appropriately accessible from the Star. Craft menu. A new Join Chat button has been added. This is a customizable dashboard that allows players to bind up to five Battle. F1- F5 keyboard shortcuts for speedier navigation. The following new slash commands have been added. Available anywhere on Battle. The ability to chat with non- friended players will end if either player logs out, or if no conversation occurs for five minutes. Editor. General New support has been added for control over frames, portraits, status bars, text, Trigger Dialogs, and more. Full details, tips, and tutorials are in the process of being created to help game creators take full advantage of these tools. Some of these changes are. New . Support has been added for custom unit status bars. Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing. Support has been added for bulleted lists for use in Trigger Dialogs New word wrapping tags for use in Trigger Dialogs have been added. Frames in the standard UI can now be hooked up as Trigger Dialogs. Editor users can now use Last. Created. Help. Item to store tips, and the Destroy. Help. Item trigger function has been added to destroy tips individually instead of destroying tips all at once. New Trigger Dialog item types have been added: Tooltip, Unit Status, Unit Status Bar, Unit Status Duration Bar, Portrait, Unit Model, Offscreen Unit, Unit Target. New Trigger Dialog item properties have been added: Behavior, Actor, Unit, Unit Link, Model, Paused, Light, Team Color, Team Color Index, Camera, Paused. Various improvements have been made to the Overview Manager. The Game Data component now displays all objects used by the document, even if they are defined in dependencies. The folder hierarchy has been simplified, and view options for folder and type display have been added. The usage count for each object is now displayed in the item text. The tree view state is now preserved after reloading data. Support has been added for custom, high- resolution mini- map images. Support has been added for a self- cast hotkey. Support has been added to allow for item stacking. Support has been added to define multiple lighting regions in the game world. Mini- map icons can now be adjusted by scale, background, background scale, and color. The editor has been updated to use Visual Styles. Font Style editing has been added to the Text Module. Optimizations have been made to improve dependency loading. Additional Test Document preferences have been added for editor and game window minimization behavior. A new map option called Static Shadow Intensity has been added, which is used during static shadow generation. This option is found in the Map Options section of the Map menu. A new map option called Stagger Periodic Trigger Events has been added. This option is found in the Map Options section of the Map menu. The New Document dialog has been improved to make it easier to configure starting document types and dependencies. Preliminary support has been added to allow for better configuration of new physics FX, such as ragdoll deaths, combat- driven impulses, water ripples, and collision- based water splashes. Future updates will include additional editor support, documentation, and physics- enabled assets for creators to use in their maps. Inventory commands (Use, Move, and Pawn) are now available as custom hotkeys. Font Glow support has been added. A new Inline. Justification font flag has been added. Red text has been improved to now filter into different error type groups. Pressing Control + Alt + F1. UI. This allows changes made to layout files to be reflected immediately without having to quit and restart the game. Frames now have a field called Alpha. Mask. Texture that can mask out the rendering of their children. This can be used primarily to mask out the hard edges of Portrait Frames. New Editor Modules A new Cutscene Module has been added, replacing the Previewer Window. The Cutscene Module allows mod makers to visually create cinematic sequences that can be played back in- game. Cutscenes can range from simple camera, light, or animation control to epic story moments suitable for a campaign. Several new native functions have also been added to control cutscene playback. A new AI Module has been added for user- friendly management and visualization of attack wave timing and unit composition for computer players. Further customization is possible by attaching triggers to attack waves. Several new trigger functions have been added for working with attack waves defined in this module.
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